Seems to me a goal hard to achieve. The most likely effect is a more scripted game rather than a dynamic one where events are based on your decisions. But then how do you go about simulating hypothermia, extreme anxiety and fatigue?

But I wish them all the best and hopefully is does become a success ( i.e. a game with survival lessons and not something unrealistic like a lot of games these days).

Reinhardt


Edited by reinhardt_woets (10/06/04 08:59 AM)