Originally Posted By: JeanetteIsabelle
The issue over the flashlight is giving me more headaches than any other gear. I mentioned in the beginning why I picked a disposable flashlight. I have since then taken cost out of the equation.

The flashlight cannot be black. I need to be able to find it in a situation where seeing it may be difficult, like dropped for example.


Yellow electricians tape... two yellow rings around the body and it is much easier to find.

Originally Posted By: JeanetteIsabelle

It must comfortably fit in a pocket.

The city of Carlton has reverted to a pioneer society so my player-character will be wearing that type of dress once she gets settled. A holster probably would not work and because I may be carrying other items, I cannot count on having a purse.


Any AA or 2*AA that also has a belt clip (clip it to whatever you want - a belt, your dress, your purse...) and a long lanyard (so you can hang it around your neck, arm, wrist, ... whatever) will do.

I really like this one that comes with the regular/tactical quark's http://www.4sevens.com/product_info.php?cPath=297_304&products_id=1880 . The two sliding cord locks let you carry it or attatch it in 10.000 different ways (around your wrist, neck, strapped to a branch pointed where you need the light etc. etc).

A closeup photo showing the two sliding cord locks:



Note that this lanyard doesn't have a breakaway link. You have to add one if you want one.

Did I mention that quark has a belt clip, too?

Originally Posted By: JeanetteIsabelle

It has to be, at the least, water-resistant in case I drop it in the water.


Lots and lots of high quality flashlight with that specification .... wink

Originally Posted By: JeanetteIsabelle

I want something simple. I don't want to go through a menu of options to turn in on. I want to be able to push a button or twist it to turn it on and do the same to turn it off. I don't want it to turn on accidentally. I need it to work so I need a quality flashlight.


The quark tactical is a very good choice if you can spend 5 minutes on reading the manual and program it. After programming you can completely forget about it. It becomes a two-mode flashlight where your most used ligth setting is with the head screwed all the way thight, and your second most used setting with the head loosened just a bit. Once programmed, there is no more fiddling - just click on and there is light.

My favourite setting is a reasonably dim light (3 lumens) as the most used setting, and a fairly bright (70 lumens) on the second setting. 3 lumens is plenty for most close range tasks (0.7 lumens is too little unless your eyes are really well dark adapted - it MIGHT be the better choice for your scenario). If you need more light where you are - or want to light up something far away, just loosen the head a bit; tight it when done.


DISCLAIMER: No affiliation - just a happy customer. I own several quarks of various configurations (mini/regular/tactical AA and AA^2) and have given even more away as gifts. I cannot vouch for the myriad of other good flashlights that may be optimal for your needs.