Without playing it it looks promising. Teaching kids to think things through, to prioritize, and to both conserve and exploit resources is all to the good.
My only objection is that in a computer game you can do things instantaneously with the click of a mouse.
When an aboriginal tribesman was asked how they cut down a tree six feet in diameter with a stone axe; the answer was chopping, chopping, chopping ...
Kids playing a game can assemble things in seconds whereas primitive construction methods often required long periods of very hard work and a lot of planning. Larger constructions were often planned weeks in advance and provisions stockpiled for use during the construction process. Evidence is that thousands of years ago supposed primitive tribesmen planned ahead and used techniques like girdling of tree to establish stands of seasoned wood months or years ahead of time.