Originally Posted By: Mark_Frantom
OK, now for the confusing part. Your premise says “Jeanette is a Wilderness EMT getting ready for a wilderness expedition when she suddenly finds herself in a survival situation.” Is it ONLY the gear she has on her person that is not affected by the 40-year time span? Also, is she already on her own expedition when the time transport takes place? Because if she isn’t, I find it hard to believe that some of the gear you mention (like the knife and the AMK mountain medic, which weighs in at 7 lbs 12 oz and is 16" x 10" x 8") would REALLY be on her person at that moment. Also, are you considering just what she might have on her person? Or what she might also have in a pack she has just slung on her back?

My player-character, and everything she has on her, will not age as she is sent though the time warp. My player-character is at her home and is getting ready for a planned wilderness expedition when the conveniently-timed time warp takes place. I have a scenario in mind, I will write, which will explain why she has the mentioned gear on her person. Currently, for the scenario I have in mind, she does not have her pack on her the moment the time warp takes place.

Originally Posted By: Mark_Frantom
So another thing to consider is what expedition was she going on? An expedition to, say, the jungles of Brazil would entail a whole different set of gear than would, say, an expedition to the North Pole. If your game master isn’t as detail oriented you could get by without being specific, but in terms of getting the most out of the experience you should consider this little detail.

I did not get into the detail of the planned expedition. Most likely it would be somewhere here in the contiguous United States.

Originally Posted By: Mark_Frantom
Any chance you will need to do any bartering in the game world? If so you might consider including some simple luxuries like candy and gum and other needed items for this post-apocalyptic future that would be worth trading.

The game master says the contents in the medical kit and my player-character's skills to use them will have tremendous trading power.

Jeanette Isabelle
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I'm not sure whose twisted idea it was to put hundreds of adolescents in underfunded schools run by people whose dreams were crushed years ago, but I admire the sadism. -- Wednesday Adams, Wednesday