Originally Posted By: paramedicpete
I am unclear as to how long post apocalyptic event she is being reintroduced. If, as you indicate the community has returned to an agriculturally based society, there would seem to be some degree of stability, not overly chaotic as other parts of your premise states.

Some pockets (walled settlements) have returned to some level of civility. But how civil is the wold if people have to live with walls surrounding them on all sides?

Originally Posted By: paramedicpete
As to the equipment she is carrying. I see no significant advantage to her survival if as you state low-tech items (home, pots, etc.) are still available. Most of the items she is carrying will only provide temporary relief. For example her flashlight, if she uses it for 1 hour per night and it last say 30 days, how is that really providing for the rebuilding of society, which is a much more long term goal. Her EMT-Wildernesses status would only seem to provide only a minor advantage, since the community still seems to be fairly functional.

I must confess that I find the entire scenario to be somewhat contradictory and confusing.

As stated, I expect the flashlight to be used up by the time the trek is over. As for choosing the role of a Wilderness EMT, I wanted to give my player-character the greatest advantage based on or close enough to what I know. I have taken classes, read books and studied online. Furthermore, I put into practice some of what I have learned so I feel playing the role of an EMT is not too much of a stretch.

Jeanette Isabelle
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I'm not sure whose twisted idea it was to put hundreds of adolescents in underfunded schools run by people whose dreams were crushed years ago, but I admire the sadism. -- Wednesday Adams, Wednesday